
These creatures are annoying, but so long as you don't take on more than, say, two at a time, you won't have too much trouble killing them.
The first section of this small dungeon consists of a short jaunt through Scamps. A trapdoor here leads down to Stonefang Cavern. Poke about the ruins of the island, looking for a shrine of sorts. She'll offer some ill news regarding your quest before vanishing again.
Upon arrival, you'll be greeted by a ghost, Jofnir Iceblade. There's a small cluster of islands capping Ebonheart, and the Island Tower you're looking for is on Stonefang Isle, the largest of these islands. Make your way through Ebonheart, stopping to sample any wares that are to your liking, on your way to the north. Run down the hill and you'll pretty much be there. Speak to Aelif when she runs up and she'll give you a new task: Find the Island Tower in the nearby town of Ebonheart. Run down the other side of the hill to find Merric. Wait for another player to come along if you're having trouble and you can get some help in fending off the demons.
Aelif is kind of helpful, but not as much as you'd probably like. Dodge to the left and right and remain nimble while you beat on them. This is a relatively tough battle at low levels-your foes fight fast and furiously at a range, and they can burn you badly if you get caught in their AOE attacks. When you approach, she'll be attacked by Scamps and Daedra, and you'll have to fight them off. Scale the cliffs to reach the top, where Aelif waits. Your comrades are not, however, in the mine.
Eventually you'll arrive at the waypoint, which sits near Emberflint Mine. Stick to the path here-it looks like you can cut down on time by hoofing it across open land, but the geography is much more treacherous than the map makes it look. Following the road will take you through the ruined town Senie, which is filled with fiery bugs and lava. You can follow a road from the Davon's Watch Wayshrine to reach it. They've moved to Ebonheart, a fair distance southwest from Devon's Watch. Sees-All-Colours will send you out to find Aelif and Merric again. She'll send you to warn Sees-All-Colours. After a slightly surprising vision, speak to Aelif. Another in the shadow of a nearby rock carries a Molag Bal Relic, while the third carries Dwarven Gear. After he's gone, check a corpse by the fire for a Torn Note from Jessen. He'll fill you in on what's been happening and take off, leaving you with Aelif to guard the area. You'll find the pair waiting by a campfire. Head south out of the city and climb the hills to the southeast of the local Wayshrine. Your first task in this quest is to seek out Merric and Aelif, two members of the Fighters Guild.